The FMAX (Filipino Martial Arts Xtreme) Games event is a sporting competition designed to be non-political, non-exclusive and the most amount of fun an FMA practitioner can have with other FMA practitioners. Our primary purpose is to have objective, impartial tests of skills, speed, power and accuracy found specifically in the teachings of FMA in order to test individual warriors, not systems, styles or techniques. May the best warrior win!
There will be six (6) games over the course of the day. Games will start at 8:30am with a rules and scorers meeting. Actual games will start at 9:00 am. The day will end at 6:00 pm.
Individual plaques and awards will be given to the winners of each qualifying game and a final Overall Champion Prize to be also awarded. The Overall Champion is the competitor with the most number of points accumulated during the event. Each of the winners of the separate games have a point value: 1st place = 100 pts, 2nd place = 75 points, 3rd place = 50 pts, 4th place = 25 pts and 5th place and below = 10 pts. Junior competitors (between 12 and 16 years old) will be competing in a separate division and will also win plaques and special prizes. However, junior competitors will also qualify for the Overall Champion Prize. There will be cash and prizes: $300 total retail value for Grand Champion, $200 total retail value for Second Place and $100 total retail value for Third Place.
Registration for competitors will be $60.00 pre-registered and $80.00 on the day of the event. All competitors will receive a certificate of attendance and a packet with special offers and gifts from our sponsors and vendors. There will be door prizes and gifts for all attendees from our major sponsors. Spectator fee is $5.00 for general; FREE for kids under 12 years old, seniors (over 65) and veterans.
We are looking for additional sponsors and vendors for this event. If you are interested in having your products, logo or banner on display during the event. Please contact Punong Guro TJ Cuenca at email@example.com or (702) 907-9636. Maraming salamat!!!
1) Skullcrusher – the baston or stick is the most well-known weapon of the FMA. Used as an impact weapon, it derives its power from the concussive, crushing force created when it is accelerated at high speeds by its wielder.
This is a measure of focused power. The object of the game is to see how long it would take to use a regular rattan stick to cut through a 5 foot, hanging tube made of four to five layers of corrugated cardboard. Timer is stopped once the tube is completely cut in half. Sticks must be made of rattan only. No metal, fiberglass or plastic sticks.
2) Balisong (folding knife) Duel – The object of this game is speed. An unsharpened (or taped) balisong is placed in the belts of the two dueling competitors. At the signal of ‘go’ from the electronic timer, the competitors must open their balisongs and strike the target pad placed 2 meters (approx 6 feet) in front of them. The timer will signal ready (yellow light)
and go (green light). The time between the yellow and green light is between 2 and 5 seconds. It is completely random. Best out of three rounds, wins. Balisong can be of any brand or construction but cannot be longer than 12 inches when open. Edge and point of the blade must be dulled or covered with a strip of electrical tape to protect the competitor and save the targets from damage. Single elimination bracketed scoring system.
3) Fast Stick Duel – This is a measure of speed. Using the baston, instead of a balisong on the above timer, the competitors must strike the pad when the signal light turns green. Distance from the target is 3 meters (approx 10 feet). Best out of three wins. Single elimination bracketed scoring system.
4) Power Stick – This is a measure of pure strength and stamina. The competitor will be provided a 36 inch, 5 lb steel pipe. The object of the game is to use the pipe to roll a large rubber tire with a series of strikes the length of 30 feet. No pushing, punching or kicking of the tire is allowed. The winner is determined by the quickest time to cross the finish line. A lighter steel (3 lbs.) stick and smaller tire is used for the Junior division but the distance is still 30 feet.
5) One Hundred Strikes – Using five hanging, cardboard targets spaced 6 feet apart, the competitor must run and hit each target ten times with a single stick. The fifth target must be stuck 20 times before returning to strike the remaining four. Timer starts once the competitor’s foot crosses the start line and ends when they cross it a second time. Fastest time wins.
6) Warrior Games – This is a measure of fighting spirit. Objective: Win two out of three 30 second rounds through strategy, skill or disarm. Combatants are randomly chosen to battle each other in three 30 second rounds with a 15 second break in between rounds. They roll the dice to determine which weapon they will have for each of the three rounds. This is the breakdown of weapons:
One: Espada y Daga
Two: Single Stick
Three: Double Stick
Four: Single Knife
Five: Double Knives
Six: Long Staff/Spear
Three judges will decide which combatant was most effective for every round. Judgments are called after every round. The head judge cannot vote. There is no draw. A combatant may win the round through a disarm (intentional or unintentional), overwhelming ‘damage’ to the other opponent or combatant refusal to engage. Corner judges must take into account the type of weapon being used and the realistic amount of damage being inflicted by that weapon if it were real. Weapons will be provided by the FMAX Game organizers. They are composed of padded PVC or padded fiberglass rods, and special marking knives with chalked edges. Combatants must wear helmets, gloves and athletic cup. Combatants may wear as much or as little additional armor as they want such as elbow and knee pads or chest protectors. There will be separate junior and adult divisions for this game.
We will send PDF plans and illustration on how to make the padded weapons we use for the competition to all schools interested. Please email us firstname.lastname@example.org.